Files
BH3/Assets/Material/Add_Bg4.mat
2025-08-13 09:26:42 +08:00

59 lines
1.4 KiB
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Add_Bg4
m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 2450
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
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name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 6f689b267a3c2154c9680bdda6403861, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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name: _BloomFactor
second: 0.4
- first:
name: _Culling
second: 2
- first:
name: _Cutoff
second: 0.5
- first:
name: _FogColorIntensity
second: 0.0136
- first:
name: _FogEffectLimit
second: 1
- first:
name: _FogEffectStart
second: 0.036
- first:
name: _FogIntensity
second: 0.003
- first:
name: _FogStartDistance
second: 9.47
m_Colors:
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name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _FogColorFar
second: {r: 0.2647059, g: 0.5436106, b: 1, a: 1}
- first:
name: _FogColorNear
second: {r: 0.19527502, g: 0.16652249, b: 0.41176468, a: 1}