Files
BH3/Assets/Material/Claymore_H6_58_4_Material.mat
2025-08-13 09:26:42 +08:00

215 lines
4.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Claymore_H6_58_4_Material
m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
m_ShaderKeywords: ALPHA_ORIG
m_LightmapFlags: 5
m_CustomRenderQueue: 3000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: cffe2eb406ff4d442ab6a18ee59f3cb2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _SPNoiseTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _SPTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BloomFactor
second: 0.25
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _EOEmissionBloomFactor
second: 1
- first:
name: _EOEmissionScaler
second: 1
- first:
name: _Emission
second: 1
- first:
name: _EmissionBloomFactor
second: 1
- first:
name: _EmissionFactor
second: 0
- first:
name: _EmissionFactorFromTexToggle
second: 0
- first:
name: _EmissionOverride
second: 0
- first:
name: _EmissionScaler
second: 1
- first:
name: _FadeDistance
second: 0.5
- first:
name: _FadeOffset
second: 1
- first:
name: _Glossiness
second: 0.5
- first:
name: _LightArea
second: 0.51
- first:
name: _MaxOutlineZOffset
second: 1
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Opaqueness
second: 1
- first:
name: _OutlineCamStart
second: 1000
- first:
name: _OutlineWidth
second: 0.2
- first:
name: _Overheat
second: 0
- first:
name: _OverheatEmissionScaler
second: 1
- first:
name: _OverheatIntensity
second: 0
- first:
name: _Parallax
second: 0.02
- first:
name: _PartialEmissionScaler
second: 1
- first:
name: _RGBias
second: 0
- first:
name: _RGBloomFactor
second: 1
- first:
name: _RGRatio
second: 0.5
- first:
name: _RGScale
second: 1
- first:
name: _RGShininess
second: 1
- first:
name: _RimGlow
second: 0
- first:
name: _SPIntensity
second: 0.5
- first:
name: _SPNoiseScaler
second: 1
- first:
name: _SPTransition
second: 0
- first:
name: _SPTransitionBloomFactor
second: 1
- first:
name: _SPTransitionEmissionScaler
second: 1
- first:
name: _Scale
second: 0.01
- first:
name: _Shininess
second: 10
- first:
name: _SpecMulti
second: 0.1
- first:
name: _SpecialState
second: 0
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
- first:
name: _VertexAlphaFactor
second: 0
- first:
name: _ZWrite
second: 1
m_Colors:
- first:
name: _ClipPlane
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _LightSpecColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _MainColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _OverheatColor
second: {r: 1, g: 0, b: 0, a: 0}
- first:
name: _RGColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _SPOutlineColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _SPTransitionColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _ShadowMultColor
second: {r: 0.9, g: 0.7, b: 0.75, a: 1}