Files
BH3/Assets/Material/HighHeelFootprintOnSand.mat
2025-08-13 09:26:42 +08:00

95 lines
2.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: HighHeelFootprintOnSand
m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _ColorMask
second:
m_Texture: {fileID: 2800000, guid: f290711ddd0fdf044bb899544c257581, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _NormalMap
second:
m_Texture: {fileID: 2800000, guid: e5d868582cd12a14ca886ab155b6d616, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _Glossiness
second: 0.5
- first:
name: _LightIntensity
second: 3.9
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Opaqueness
second: 0.607
- first:
name: _Parallax
second: 0.02
- first:
name: _ShadowIntensity
second: 4.98
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
- first:
name: _ZWrite
second: 1
m_Colors:
- first:
name: _Color
second: {r: 1, g: 0.70835996, b: 0.366, a: 1}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _LightColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _LightDir
second: {r: 2.94, g: 1, b: -1.35, a: 0}
- first:
name: _MainColor
second: {r: 0.05, g: 0.24, b: 0.35, a: 1}
- first:
name: _ShadowColor
second: {r: 0.5808823, g: 0.41868785, b: 0.21355967, a: 1}