Files
BH3/Assets/Material/S02_Transparency.mat
2025-08-13 09:26:42 +08:00

56 lines
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: S02_Transparency
m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 2450
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
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name: _MainTex
second:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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name: _BloomFactor
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- first:
name: _Cutoff
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name: _FogIntensity
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name: _FogStartDistance
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m_Colors:
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name: _Color
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name: _FogColorFar
second: {r: 0.74264705, g: 0.8615619, b: 1, a: 1}
- first:
name: _FogColorNear
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