Files
BH3/Assets/Material/cgfxShader7.mat
2025-08-13 09:26:42 +08:00

101 lines
2.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: cgfxShader7
m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 2000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 459f98795baa8bc4a90fb26f5b39a6f1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _ShadowTex
second:
m_Texture: {fileID: 2800000, guid: 1bb6644b6fdb45f40b0274e0411acb11, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BloomFactor
second: 0.3
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _FogColorIntensity
second: 0.0684
- first:
name: _FogEffectLimit
second: 0.11
- first:
name: _FogEffectStart
second: 0.034
- first:
name: _FogIntensity
second: 0.1115
- first:
name: _FogStartDistance
second: 4.82
- first:
name: _Glossiness
second: 0.5
- first:
name: _LightMapIntensity
second: 1
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Parallax
second: 0.02
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
- first:
name: _ZWrite
second: 1
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _FogColorFar
second: {r: 0.74264705, g: 0.8615619, b: 1, a: 1}
- first:
name: _FogColorNear
second: {r: 1, g: 0.6882353, b: 0.2205882, a: 1}