Files
2025-08-13 09:26:42 +08:00

13 lines
411 B
C#

using BehaviorDesigner.Runtime;
using UnityEngine;
public class AOTLinker : MonoBehaviour
{
public void Linker()
{
BehaviorManager.BehaviorTree behaviorTree = new BehaviorManager.BehaviorTree();
BehaviorManager.TaskAddData taskAddData = new BehaviorManager.TaskAddData();
BehaviorManager.TaskAddData.InheritedFieldValue inheritedFieldValue = new BehaviorManager.TaskAddData.InheritedFieldValue();
}
}