Files
2025-08-13 09:26:42 +08:00

18 lines
288 B
C#

using UnityEngine;
public class AkAutoObject
{
public int m_id;
public AkAutoObject(GameObject GameObj)
{
m_id = GameObj.GetInstanceID();
AkSoundEngine.RegisterGameObj(GameObj, "AkAutoObject.cs", 1u);
}
~AkAutoObject()
{
AkSoundEngine.UnregisterGameObjInternal(m_id);
}
}