Files
2025-08-13 09:26:42 +08:00

15 lines
353 B
C#

using UnityEngine;
[AddComponentMenu("Wwise/AkSwitch")]
public class AkSwitch : AkUnityEventHandler
{
public int groupID;
public int valueID;
public override void HandleEvent(GameObject in_gameObject)
{
AkSoundEngine.SetSwitch((uint)groupID, (uint)valueID, (!useOtherObject || !(in_gameObject != null)) ? base.gameObject : in_gameObject);
}
}