Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/AbilityForceInterruptMixin.cs
2025-08-13 09:26:42 +08:00

83 lines
1.9 KiB
C#

using System;
using MoleMole.Config;
using UnityEngine;
namespace MoleMole
{
public class AbilityForceInterruptMixin : BaseAbilityMixin
{
private enum State
{
Idle = 0,
Running = 1
}
private ForceInterruptMixin config;
private State _state;
private float _timer;
public AbilityForceInterruptMixin(ActorAbility instancedAbility, ActorModifier instancedModifier, ConfigAbilityMixin config)
: base(instancedAbility, instancedModifier, config)
{
this.config = (ForceInterruptMixin)config;
}
public override void OnAdded()
{
BaseMonoAbilityEntity baseMonoAbilityEntity = entity;
baseMonoAbilityEntity.onCurrentSkillIDChanged = (Action<string, string>)Delegate.Combine(baseMonoAbilityEntity.onCurrentSkillIDChanged, new Action<string, string>(SkillIDChangedCallback));
_state = State.Idle;
}
public override void OnRemoved()
{
BaseMonoAbilityEntity baseMonoAbilityEntity = entity;
baseMonoAbilityEntity.onCurrentSkillIDChanged = (Action<string, string>)Delegate.Remove(baseMonoAbilityEntity.onCurrentSkillIDChanged, new Action<string, string>(SkillIDChangedCallback));
}
public override void Core()
{
if (_state == State.Running)
{
_timer -= Time.deltaTime * entity.TimeScale;
if (_timer <= 0f)
{
actor.abilityPlugin.HandleActionTargetDispatch(config.InterruptActions, instancedAbility, instancedModifier, null, null);
_state = State.Idle;
}
}
}
private void SkillIDChangedCallback(string from, string to)
{
bool flag = false;
bool flag2 = false;
for (int i = 0; i < config.SkillIDs.Length; i++)
{
if (config.SkillIDs[i] == from)
{
flag = true;
}
if (config.SkillIDs[i] == to)
{
flag2 = true;
}
}
if (!flag && flag2)
{
if (_state == State.Idle)
{
_state = State.Running;
_timer = config.TimeThreshold;
}
}
else if (flag && !flag2)
{
_state = State.Idle;
}
}
}
}