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83 lines
1.9 KiB
C#
83 lines
1.9 KiB
C#
using System;
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using MoleMole.Config;
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using UnityEngine;
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namespace MoleMole
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{
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public class AbilityForceInterruptMixin : BaseAbilityMixin
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{
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private enum State
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{
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Idle = 0,
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Running = 1
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}
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private ForceInterruptMixin config;
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private State _state;
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private float _timer;
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public AbilityForceInterruptMixin(ActorAbility instancedAbility, ActorModifier instancedModifier, ConfigAbilityMixin config)
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: base(instancedAbility, instancedModifier, config)
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{
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this.config = (ForceInterruptMixin)config;
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}
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public override void OnAdded()
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{
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BaseMonoAbilityEntity baseMonoAbilityEntity = entity;
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baseMonoAbilityEntity.onCurrentSkillIDChanged = (Action<string, string>)Delegate.Combine(baseMonoAbilityEntity.onCurrentSkillIDChanged, new Action<string, string>(SkillIDChangedCallback));
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_state = State.Idle;
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}
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public override void OnRemoved()
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{
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BaseMonoAbilityEntity baseMonoAbilityEntity = entity;
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baseMonoAbilityEntity.onCurrentSkillIDChanged = (Action<string, string>)Delegate.Remove(baseMonoAbilityEntity.onCurrentSkillIDChanged, new Action<string, string>(SkillIDChangedCallback));
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}
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public override void Core()
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{
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if (_state == State.Running)
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{
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_timer -= Time.deltaTime * entity.TimeScale;
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if (_timer <= 0f)
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{
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actor.abilityPlugin.HandleActionTargetDispatch(config.InterruptActions, instancedAbility, instancedModifier, null, null);
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_state = State.Idle;
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}
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}
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}
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private void SkillIDChangedCallback(string from, string to)
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{
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bool flag = false;
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bool flag2 = false;
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for (int i = 0; i < config.SkillIDs.Length; i++)
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{
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if (config.SkillIDs[i] == from)
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{
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flag = true;
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}
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if (config.SkillIDs[i] == to)
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{
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flag2 = true;
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}
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}
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if (!flag && flag2)
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{
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if (_state == State.Idle)
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{
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_state = State.Running;
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_timer = config.TimeThreshold;
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}
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}
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else if (flag && !flag2)
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{
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_state = State.Idle;
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}
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}
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}
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}
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