Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/AbilityLimitLoopTransitionMixin.cs
2025-08-13 09:26:42 +08:00

60 lines
1.8 KiB
C#

using System;
using MoleMole.Config;
using UnityEngine;
namespace MoleMole
{
public class AbilityLimitLoopTransitionMixin : BaseAbilityMixin
{
private LimitLoopTransitionMixin config;
private int _maxCount;
private int _countLeft;
public AbilityLimitLoopTransitionMixin(ActorAbility instancedAbility, ActorModifier instancedModifier, ConfigAbilityMixin config)
: base(instancedAbility, instancedModifier, config)
{
this.config = (LimitLoopTransitionMixin)config;
_maxCount = instancedAbility.Evaluate(this.config.LoopLimitCount);
}
public override void OnAbilityTriggered(EvtAbilityStart evt)
{
_countLeft = (_maxCount = Mathf.FloorToInt((float)evt.abilityArgument));
}
public override void OnAdded()
{
BaseMonoAbilityEntity baseMonoAbilityEntity = entity;
baseMonoAbilityEntity.onCurrentSkillIDChanged = (Action<string, string>)Delegate.Combine(baseMonoAbilityEntity.onCurrentSkillIDChanged, new Action<string, string>(SkillIDChangedCallback));
_countLeft = instancedAbility.Evaluate(config.LoopLimitCount);
entity.SetPersistentAnimatorBool(config.AllowLoopBoolID, true);
}
public override void OnRemoved()
{
BaseMonoAbilityEntity baseMonoAbilityEntity = entity;
baseMonoAbilityEntity.onCurrentSkillIDChanged = (Action<string, string>)Delegate.Remove(baseMonoAbilityEntity.onCurrentSkillIDChanged, new Action<string, string>(SkillIDChangedCallback));
entity.RemovePersistentAnimatorBool(config.AllowLoopBoolID);
}
private void SkillIDChangedCallback(string from, string to)
{
if (to == config.SkillID)
{
_countLeft--;
if (_countLeft <= 0)
{
entity.SetPersistentAnimatorBool(config.AllowLoopBoolID, false);
}
}
else if (from == config.SkillID && to != config.SkillID)
{
entity.SetPersistentAnimatorBool(config.AllowLoopBoolID, true);
_countLeft = _maxCount;
}
}
}
}