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36 lines
979 B
C#
36 lines
979 B
C#
using MoleMole.Config;
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using UnityEngine;
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namespace MoleMole
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{
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public class AbilityTriggerBullet : BaseActor
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{
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public MonoTriggerBullet triggerBullet;
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private BaseAbilityActor _owner;
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public override void Init(BaseMonoEntity entity)
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{
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triggerBullet = (MonoTriggerBullet)entity;
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runtimeID = triggerBullet.GetRuntimeID();
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}
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public void Setup(BaseAbilityActor owner, float speed, MixinTargetting targetting, bool ignoreTimeScale, float aliveDuration = -1f)
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{
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_owner = owner;
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triggerBullet.SetCollisionMask(Singleton<EventManager>.Instance.GetAbilityHitboxTargettingMask(_owner.runtimeID, targetting));
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triggerBullet.speed = speed;
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triggerBullet.speedAdd = Vector3.zero;
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triggerBullet.AliveDuration = aliveDuration;
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triggerBullet.IgnoreTimeScale = ignoreTimeScale;
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}
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public void Kill()
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{
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triggerBullet.SetDied();
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Singleton<EventManager>.Instance.FireEvent(new EvtKilled(runtimeID));
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triggerBullet.enabled = false;
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}
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}
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}
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