Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/AttackTargetSelectCurrentTarget.cs
2025-08-13 09:26:42 +08:00

29 lines
574 B
C#

using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
namespace MoleMole
{
[TaskCategory("AttackTarget/Avatar")]
public class AttackTargetSelectCurrentTarget : Action
{
private BaseMonoAvatar _avatar;
public SharedBool isNewTarget;
public override void OnAwake()
{
_avatar = GetComponent<BaseMonoAvatar>();
}
public override TaskStatus OnUpdate()
{
if (_avatar.AttackTarget != null && _avatar.AttackTarget.IsActive())
{
isNewTarget.SetValue(false);
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
}
}