Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/BaseGoodsActor.cs
2025-08-13 09:26:42 +08:00

38 lines
716 B
C#

namespace MoleMole
{
public abstract class BaseGoodsActor : BaseActor
{
protected MonoGoods _entity;
public abstract void DoGoodsLogic(uint avatarRuntimeID);
public override void Init(BaseMonoEntity entity)
{
_entity = entity as MonoGoods;
runtimeID = _entity.GetRuntimeID();
}
public override bool OnEvent(BaseEvent evt)
{
if (evt is EvtFieldEnter)
{
return OnFieldEnter((EvtFieldEnter)evt);
}
return false;
}
private bool OnFieldEnter(EvtFieldEnter evt)
{
uint otherID = evt.otherID;
DoGoodsLogic(otherID);
return true;
}
protected void Kill()
{
_entity.SetDied();
Singleton<EventManager>.Instance.FireEvent(new EvtKilled(runtimeID));
}
}
}