Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/CheckAnimatorBoolean.cs
2025-08-13 09:26:42 +08:00

28 lines
562 B
C#

using BehaviorDesigner.Runtime.Tasks;
namespace MoleMole
{
[TaskCategory("Ability")]
public class CheckAnimatorBoolean : Action
{
public string AnimatorBoolean;
private BaseMonoAnimatorEntity _animatorEntity;
public override void OnAwake()
{
BaseMonoEntity component = GetComponent<BaseMonoEntity>();
_animatorEntity = (BaseMonoAnimatorEntity)component;
}
public override TaskStatus OnUpdate()
{
if (_animatorEntity.GetLocomotionBool(AnimatorBoolean))
{
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
}
}