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53 lines
1020 B
C#
53 lines
1020 B
C#
using BehaviorDesigner.Runtime.Tasks;
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using UnityEngine;
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namespace MoleMole
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{
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[TaskCategory("Avatar")]
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public class DebugAvatarButtonHold : BaseAvatarAction
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{
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public string SkillButtonID = "ATK";
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public float HoldTime;
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public string StartSkillID;
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public string EndSkillID;
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private MonoSkillButton _skillButton;
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private float _timer;
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private bool _countBegin;
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public override void OnStart()
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{
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_skillButton = Singleton<MainUIManager>.Instance.GetInLevelUICanvas().mainPageContext.GetSkillButtonBySkillID(SkillButtonID);
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_skillButton.OnPointerDown(null);
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_timer = HoldTime;
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}
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public override TaskStatus OnUpdate()
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{
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if (_avatar.CurrentSkillID == StartSkillID)
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{
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_countBegin = true;
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}
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if (_countBegin)
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{
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_timer -= Time.deltaTime;
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if (_timer < 0f)
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{
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_skillButton.OnPointerUp(null);
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_countBegin = false;
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}
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}
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if (_avatar.CurrentSkillID == EndSkillID)
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{
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return TaskStatus.Success;
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}
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return TaskStatus.Running;
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}
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}
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}
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