Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/DebugAvatarButtonHold.cs
2025-08-13 09:26:42 +08:00

53 lines
1020 B
C#

using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;
namespace MoleMole
{
[TaskCategory("Avatar")]
public class DebugAvatarButtonHold : BaseAvatarAction
{
public string SkillButtonID = "ATK";
public float HoldTime;
public string StartSkillID;
public string EndSkillID;
private MonoSkillButton _skillButton;
private float _timer;
private bool _countBegin;
public override void OnStart()
{
_skillButton = Singleton<MainUIManager>.Instance.GetInLevelUICanvas().mainPageContext.GetSkillButtonBySkillID(SkillButtonID);
_skillButton.OnPointerDown(null);
_timer = HoldTime;
}
public override TaskStatus OnUpdate()
{
if (_avatar.CurrentSkillID == StartSkillID)
{
_countBegin = true;
}
if (_countBegin)
{
_timer -= Time.deltaTime;
if (_timer < 0f)
{
_skillButton.OnPointerUp(null);
_countBegin = false;
}
}
if (_avatar.CurrentSkillID == EndSkillID)
{
return TaskStatus.Success;
}
return TaskStatus.Running;
}
}
}