mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-12 22:44:35 +01:00
116 lines
2.3 KiB
C#
116 lines
2.3 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace MoleMole
|
|
{
|
|
public class FixedFloatStack : FixedStack<float>
|
|
{
|
|
public enum StackMethod
|
|
{
|
|
Top = 0,
|
|
Sum = 1,
|
|
Multiplied = 2,
|
|
OneMinusMultiplied = 3
|
|
}
|
|
|
|
private const int DEFAULT_FLOAT_STACK_CAPACITY = 12;
|
|
|
|
private float _value;
|
|
|
|
private Action _updateValue;
|
|
|
|
private float _floor;
|
|
|
|
private float _ceiling;
|
|
|
|
public override float value
|
|
{
|
|
get
|
|
{
|
|
return _value;
|
|
}
|
|
}
|
|
|
|
public FixedFloatStack(float initial, StackMethod valueType, float floor, float ceiling, Action<float, int, float, int> onChanged = null)
|
|
: base(12, onChanged)
|
|
{
|
|
switch (valueType)
|
|
{
|
|
case StackMethod.Top:
|
|
_checkAnyValueChange = false;
|
|
_updateValue = UpdateTop;
|
|
break;
|
|
case StackMethod.Sum:
|
|
_checkAnyValueChange = true;
|
|
_updateValue = UpdateSummed;
|
|
break;
|
|
case StackMethod.Multiplied:
|
|
_checkAnyValueChange = true;
|
|
_updateValue = UpdateMultiplied;
|
|
break;
|
|
case StackMethod.OneMinusMultiplied:
|
|
_checkAnyValueChange = true;
|
|
initial = 1f - initial;
|
|
_updateValue = UpdateOneMinusMultiplied;
|
|
break;
|
|
}
|
|
_floor = floor;
|
|
_ceiling = ceiling;
|
|
base.onChanged = (Action<float, int, float, int>)Delegate.Combine(base.onChanged, new Action<float, int, float, int>(SelfOnChanged));
|
|
Push(initial, true);
|
|
}
|
|
|
|
public static FixedFloatStack CreateDefault(float initValue, StackMethod stackMethod, float floor, float ceiling, Action<float, int, float, int> onChanged = null)
|
|
{
|
|
return new FixedFloatStack(initValue, stackMethod, floor, ceiling, onChanged);
|
|
}
|
|
|
|
private void UpdateSummed()
|
|
{
|
|
_value = 0f;
|
|
for (int i = 0; i < _stack.Length; i++)
|
|
{
|
|
if (_occupied[i])
|
|
{
|
|
_value += _stack[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateMultiplied()
|
|
{
|
|
_value = 1f;
|
|
for (int i = 0; i < _stack.Length; i++)
|
|
{
|
|
if (_occupied[i])
|
|
{
|
|
_value *= _stack[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateTop()
|
|
{
|
|
_value = base.value;
|
|
}
|
|
|
|
private void UpdateOneMinusMultiplied()
|
|
{
|
|
_value = 1f;
|
|
for (int i = 0; i < _stack.Length; i++)
|
|
{
|
|
if (_occupied[i])
|
|
{
|
|
_value *= 1f - _stack[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SelfOnChanged(float oldValue, int oldIx, float newValue, int newIx)
|
|
{
|
|
_updateValue();
|
|
_value = Mathf.Clamp(_value, _floor, _ceiling);
|
|
}
|
|
}
|
|
}
|