Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/FloatRendererFader.cs
2025-08-13 09:26:42 +08:00

27 lines
596 B
C#

using UnityEngine;
namespace MoleMole
{
public class FloatRendererFader : RendererFader
{
private float _origAlpha;
private MaterialPropertyBlock _block;
public FloatRendererFader(Renderer renderer, string property)
{
_renderer = renderer;
_propertyID = Shader.PropertyToID(property);
_origAlpha = _renderer.sharedMaterial.GetFloat(_propertyID);
_block = new MaterialPropertyBlock();
}
public override void LerpAlpha(float t)
{
_renderer.GetPropertyBlock(_block);
_block.SetFloat(_propertyID, _origAlpha * t);
_renderer.SetPropertyBlock(_block);
}
}
}