Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/FloatSharedMaterialFader.cs
2025-08-13 09:26:42 +08:00

24 lines
507 B
C#

using UnityEngine;
namespace MoleMole
{
public class FloatSharedMaterialFader : RendererFader
{
private float _origAlpha;
private MaterialPropertyBlock _block;
public FloatSharedMaterialFader(Renderer renderer, string property)
{
_renderer = renderer;
_propertyID = Shader.PropertyToID(property);
_origAlpha = _renderer.sharedMaterial.GetFloat(_propertyID);
}
public override void LerpAlpha(float t)
{
_renderer.sharedMaterial.SetFloat(_propertyID, _origAlpha * t);
}
}
}