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24 lines
507 B
C#
24 lines
507 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public class FloatSharedMaterialFader : RendererFader
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{
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private float _origAlpha;
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private MaterialPropertyBlock _block;
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public FloatSharedMaterialFader(Renderer renderer, string property)
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{
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_renderer = renderer;
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_propertyID = Shader.PropertyToID(property);
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_origAlpha = _renderer.sharedMaterial.GetFloat(_propertyID);
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}
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public override void LerpAlpha(float t)
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{
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_renderer.sharedMaterial.SetFloat(_propertyID, _origAlpha * t);
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}
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}
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}
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