Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/FloorReflection.cs
2025-08-13 09:26:42 +08:00

22 lines
369 B
C#

using UnityEngine;
namespace MoleMole
{
[DisallowMultipleComponent]
public class FloorReflection : ReflectionBase
{
public float floorHeight;
protected override void Awake()
{
base.Awake();
_reflectionPlanePosition = Vector3.up * floorHeight;
}
protected override void Update()
{
_reflectionPlanePosition = Vector3.up * floorHeight;
}
}
}