Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/ImageForSmoothMask.cs
2025-08-13 09:26:42 +08:00

46 lines
819 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MoleMole
{
[RequireComponent(typeof(ImageSmoothMask))]
public class ImageForSmoothMask : Image
{
private ImageSmoothMask _mask;
protected override void OnEnable()
{
_mask = GetComponent<ImageSmoothMask>();
base.OnEnable();
}
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
if (_mask.coverRatio < 0.01f)
{
return;
}
if (_mask.coverRatio > 0.99f)
{
base.OnPopulateMesh(vh);
}
else if (Application.isPlaying)
{
List<UIVertex[]> list = _mask.GenerateUIQuads();
for (int i = 0; i < list.Count; i++)
{
vh.AddUIVertexQuad(list[i]);
}
}
}
protected override void OnDestroy()
{
base.OnDestroy();
base.sprite = null;
}
}
}