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80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using UnityEngine;
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namespace MoleMole
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{
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public class IslandCameraToFocusState : IslandCameraBaseState
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{
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private Vector3 _startPos;
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private Vector3 _focusPos;
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private float _startPitch;
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private float _focusPitch;
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private float _startTime;
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private float _totalTime;
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private bool _fire_prefocus;
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private MonoIslandBuilding _building;
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public IslandCameraToFocusState(MonoIslandCameraSM sm)
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{
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_sm = sm;
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}
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public override void Update()
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{
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if (_totalTime <= 0f)
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{
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_sm.SetPivot(_focusPos);
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_sm.SetLookAtPitch(_focusPitch);
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_sm.GotoState(E_IslandCameraState.Focusing, _building);
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return;
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}
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float num = (Time.time - _startTime) / _totalTime;
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if (num >= 1f)
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{
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.OnIslandCameraFocus, _building));
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_sm.SetPivot(_focusPos);
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_sm.SetLookAtPitch(_focusPitch);
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_sm.GotoState(E_IslandCameraState.Focusing, _building);
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return;
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}
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float value = 2f * num - num * num;
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value = Mathf.Clamp(value, 0f, 1f);
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_sm.SetPivot(Vector3.Lerp(_startPos, _focusPos, value));
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_sm.SetLookAtPitch(Mathf.Lerp(_startPitch, _focusPitch, value));
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if (!_fire_prefocus && _startTime + _totalTime - Time.time < _sm._pre_focus_time)
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{
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_fire_prefocus = true;
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.OnIslandCameraPreFocus, _building));
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}
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}
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public override void Enter(IslandCameraBaseState lastState, object param = null)
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{
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base.Enter(lastState, param);
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_building = param as MonoIslandBuilding;
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if (_building != null)
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{
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_startPos = _building.GetLandedPos();
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_focusPos = _building.GetFocusPos();
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_startPitch = _sm.GetLookAtPitch();
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_focusPitch = _building.GetFocusPitch();
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_startTime = Time.time;
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_totalTime = (_focusPos - _startPos).magnitude / _sm._to_focus_speed;
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_fire_prefocus = false;
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(Singleton<MainUIManager>.Instance.SceneCanvas as MonoIslandUICanvas).TriggerFullScreenBlock(true);
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}
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}
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public override void Exit(IslandCameraBaseState nextState)
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{
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(Singleton<MainUIManager>.Instance.SceneCanvas as MonoIslandUICanvas).TriggerFullScreenBlock(false);
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}
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}
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}
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