Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/IslandCameraToLandedState.cs
2025-08-13 09:26:42 +08:00

111 lines
3.5 KiB
C#

using UnityEngine;
namespace MoleMole
{
public class IslandCameraToLandedState : IslandCameraBaseState
{
private Vector3 _startPos;
private Vector3 _landedPos;
private float _startPitch;
private float _landedPitch;
private float _startTime;
private float _totalTime;
private bool _fire_prelanded;
private MonoIslandBuilding _building;
public IslandCameraToLandedState(MonoIslandCameraSM sm)
{
_sm = sm;
}
public override void Update()
{
if (_totalTime <= 0f)
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.OnIslandCameraPreLanded, _building));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.OnIslandCameraLanded, _building));
_sm.TriggerCover(E_AlphaLerpDir.ToLarge);
_building.SetRenderQueue(E_IslandRenderQueue.Front);
_building.TriggerHighLight(E_AlphaLerpDir.ToLarge);
(Singleton<MainUIManager>.Instance.SceneCanvas as MonoIslandUICanvas).SetBuildingEffect(_building, false);
_sm.SetPivot(_landedPos);
_sm.SetLookAtPitch(_landedPitch);
_sm.GotoState(E_IslandCameraState.Landing, _building);
return;
}
float num = (Time.time - _startTime) / _totalTime;
if (num >= 1f)
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.OnIslandCameraLanded, _building));
_sm.SetPivot(_landedPos);
_sm.SetLookAtPitch(_landedPitch);
_sm.GotoState(E_IslandCameraState.Landing, _building);
return;
}
float nomalizedCurvePos = _sm.GetNomalizedCurvePos(num);
nomalizedCurvePos = Mathf.Clamp(nomalizedCurvePos, 0f, 1f);
_sm.SetPivot(Vector3.Lerp(_startPos, _landedPos, nomalizedCurvePos));
_sm.SetLookAtPitch(Mathf.Lerp(_startPitch, _landedPitch, nomalizedCurvePos));
if (!_fire_prelanded && _startTime + _totalTime - Time.time < _sm._pre_landed_time)
{
_fire_prelanded = true;
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.OnIslandCameraPreLanded, _building));
_sm.TriggerCover(E_AlphaLerpDir.ToLarge);
_building.SetRenderQueue(E_IslandRenderQueue.Front);
_building.TriggerHighLight(E_AlphaLerpDir.ToLarge);
(Singleton<MainUIManager>.Instance.SceneCanvas as MonoIslandUICanvas).SetBuildingEffect(_building, false);
}
}
public override void Enter(IslandCameraBaseState lastState, object param = null)
{
base.Enter(lastState, param);
_building = param as MonoIslandBuilding;
if (!(_building != null) || !(_sm != null))
{
return;
}
_startPos = _sm.GetPivot();
_landedPos = _building.GetLandedPos();
_startTime = Time.time;
float magnitude = (_landedPos - _startPos).magnitude;
_totalTime = magnitude / _sm.GetLandedSpeedFinal(magnitude);
_fire_prelanded = false;
_startPitch = _sm.GetLookAtPitch();
_landedPitch = _building.GetLandedPitch();
if ((bool)_sm && _sm.GetGyroManager() != null)
{
_sm.GetGyroManager().SetEnable(false);
}
if (Singleton<MainUIManager>.Instance != null)
{
MonoIslandUICanvas monoIslandUICanvas = Singleton<MainUIManager>.Instance.SceneCanvas as MonoIslandUICanvas;
if (monoIslandUICanvas != null)
{
monoIslandUICanvas.TriggerFullScreenBlock(true);
}
}
}
public override void Exit(IslandCameraBaseState nextState)
{
_building = null;
if (Singleton<MainUIManager>.Instance != null)
{
MonoIslandUICanvas monoIslandUICanvas = Singleton<MainUIManager>.Instance.SceneCanvas as MonoIslandUICanvas;
if (monoIslandUICanvas != null)
{
monoIslandUICanvas.TriggerFullScreenBlock(false);
}
}
}
}
}