mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-12 22:44:35 +01:00
84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using proto;
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namespace MoleMole
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{
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public class LevelAntiCheatPlugin : BaseActorPlugin
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{
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private LevelDamageStasticsPlugin _damagePlugin;
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private SafeFloat _levelStartTime = 0f;
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private SafeFloat _unscaledLevelTime = 0f;
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private SafeInt32 _frameCount = 0;
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public List<StageCheatData> cheatDataList { get; private set; }
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public LevelAntiCheatPlugin(LevelDamageStasticsPlugin damagePlugin)
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{
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_damagePlugin = damagePlugin;
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_levelStartTime = Miscs.GetTimeStampFromDateTime(DateTime.Now);
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}
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public override void Core()
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{
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base.Core();
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_unscaledLevelTime = (float)_unscaledLevelTime + Time.unscaledDeltaTime;
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_frameCount = (int)_frameCount + 1;
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}
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public void CollectAntiCheatData()
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{
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/*cheatDataList = new List<StageCheatData>();
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AddData((Type)1001, _levelStartTime);
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AddData((Type)1002, _unscaledLevelTime);
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AddData((Type)1003, (float)_unscaledLevelTime / (float)(int)_frameCount);
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List<BaseMonoAvatar> allPlayerAvatars = Singleton<AvatarManager>.Instance.GetAllPlayerAvatars();
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for (int i = 0; i < allPlayerAvatars.Count; i++)
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{
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BaseMonoAvatar baseMonoAvatar = allPlayerAvatars[i];
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AvatarActor actor = Singleton<EventManager>.Instance.GetActor<AvatarActor>(baseMonoAvatar.GetRuntimeID());
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AvatarStastics avatarStastics = _damagePlugin.GetAvatarStastics(baseMonoAvatar.GetRuntimeID());
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int num = i * 100;
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AddData((Type)(2001 + num), baseMonoAvatar.AvatarTypeID);
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AddData((Type)(2002 + num), (int)actor.level);
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AddData((Type)(2003 + num), actor.avatarDataItem.CombatNum);
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AddData((Type)(2004 + num), actor.attack);
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AddData((Type)(2022 + num), avatarStastics.onStageTime);
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AddData((Type)(2010 + num), avatarStastics.hpMax);
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AddData((Type)(2011 + num), avatarStastics.hpBegin);
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AddData((Type)(2012 + num), actor.HP);
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AddData((Type)(2013 + num), avatarStastics.hpGain);
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AddData((Type)(2005 + num), avatarStastics.spMax);
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AddData((Type)(2006 + num), avatarStastics.spBegin);
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AddData((Type)(2007 + num), actor.SP);
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AddData((Type)(2008 + num), avatarStastics.SpRecover);
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AddData((Type)(2009 + num), avatarStastics.spUse);
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AddData((Type)(2014 + num), (int)avatarStastics.avatarHitTimes);
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AddData((Type)(2015 + num), avatarStastics.avatarDamage);
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AddData((Type)(2016 + num), avatarStastics.hitNormalDamageMax);
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AddData((Type)(2017 + num), avatarStastics.hitCriticalDamageMax);
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AddData((Type)(2018 + num), (int)avatarStastics.avatarBeingHitTimes);
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AddData((Type)(2019 + num), avatarStastics.behitNormalDamageMax);
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AddData((Type)(2020 + num), avatarStastics.behitCriticalDamageMax);
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AddData((Type)(2021 + num), avatarStastics.comboMax);
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}*/
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}
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private void AddData(Type type, float value)
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{
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/*//IL_0006: Unknown result type (might be due to invalid IL or missing references)
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//IL_000c: Expected O, but got Unknown
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//IL_000d: Unknown result type (might be due to invalid IL or missing references)
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List<StageCheatData> list = cheatDataList;
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StageCheatData val = new StageCheatData();
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val.type = type;
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val.value = value;
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list.Add(val);*/
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}
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}
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}
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