Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/LimitAvatarKilledChallenge.cs
2025-08-13 09:26:42 +08:00

65 lines
1.3 KiB
C#

namespace MoleMole
{
public class LimitAvatarKilledChallenge : BaseLevelChallenge
{
public readonly int targetNum;
private int _avatarKilledNum;
public LimitAvatarKilledChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData)
: base(helper, metaData)
{
targetNum = _metaData.paramList[0];
_avatarKilledNum = 0;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtKilled>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtKilled>(_helper.levelActor.runtimeID);
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtKilled)
{
return ListenKill((EvtKilled)evt);
}
return false;
}
private bool ListenKill(EvtKilled evt)
{
ushort num = Singleton<RuntimeIDManager>.Instance.ParseCategory(evt.targetID);
if (num == 3)
{
if (!Singleton<AvatarManager>.Instance.IsPlayerAvatar(evt.targetID))
{
return false;
}
_avatarKilledNum++;
}
return true;
}
public override bool IsFinished()
{
return _avatarKilledNum <= targetNum;
}
public override string GetProcessMsg()
{
if (IsFinished())
{
return "Doing";
}
return "Fail";
}
}
}