mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-12 22:44:35 +01:00
167 lines
3.6 KiB
C#
167 lines
3.6 KiB
C#
using System.Collections.Generic;
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using FullInspector;
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using UniRx;
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using UnityEngine;
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namespace MoleMole
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{
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public class MaxDamageInCertainTimeChallenge : BaseLevelChallenge
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{
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public readonly float targetDamage;
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public readonly float targetTimeWindow;
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[ShowInInspector]
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private bool _finished;
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[ShowInInspector]
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private float _tempDamageInWindow;
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[ShowInInspector]
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private float _tempMaxDamageInWindow;
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[ShowInInspector]
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private bool _inStastics;
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[ShowInInspector]
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private float _stasticsTimer;
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private List<Tuple<float, float>> _damageLs;
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public MaxDamageInCertainTimeChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData)
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: base(helper, metaData)
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{
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_finished = false;
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_tempDamageInWindow = 0f;
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_tempMaxDamageInWindow = 0f;
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_stasticsTimer = 0f;
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targetTimeWindow = _metaData.paramList[0];
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targetDamage = _metaData.paramList[1];
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_damageLs = new List<Tuple<float, float>>();
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_inStastics = false;
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}
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public override bool IsFinished()
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{
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return _finished;
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}
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public override string GetProcessMsg()
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{
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if (IsFinished())
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{
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return "Succ";
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}
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return string.Format("[{0}/{1}]", Mathf.FloorToInt(_tempMaxDamageInWindow), Mathf.FloorToInt(targetDamage));
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}
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public void StartStastics()
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{
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_inStastics = true;
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_tempDamageInWindow = 0f;
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}
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public void StopStastics()
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{
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_inStastics = false;
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}
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private void UpdateStastics(float currentTime, float window)
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{
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for (int i = 0; i < _damageLs.Count; i++)
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{
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Tuple<float, float> tuple = _damageLs[i];
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if (tuple != null && currentTime - tuple.Item1 > window)
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{
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_damageLs[i] = null;
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}
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}
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}
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private bool CheckStastics(float targetDamage)
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{
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_tempDamageInWindow = 0f;
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foreach (Tuple<float, float> damageL in _damageLs)
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{
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if (damageL != null)
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{
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_tempDamageInWindow += damageL.Item2;
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}
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}
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_tempMaxDamageInWindow = Mathf.Max(_tempMaxDamageInWindow, _tempDamageInWindow);
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return _tempDamageInWindow >= targetDamage;
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}
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public override void OnAdded()
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{
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Singleton<EventManager>.Instance.RegisterEventListener<EvtBeingHit>(_helper.levelActor.runtimeID);
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Singleton<EventManager>.Instance.RegisterEventListener<EvtLevelState>(_helper.levelActor.runtimeID);
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}
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public override void OnDecided()
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{
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base.OnDecided();
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Singleton<EventManager>.Instance.RemoveEventListener<EvtBeingHit>(_helper.levelActor.runtimeID);
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Singleton<EventManager>.Instance.RemoveEventListener<EvtLevelState>(_helper.levelActor.runtimeID);
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}
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public override bool ListenEvent(BaseEvent evt)
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{
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if (evt is EvtBeingHit)
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{
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return ListenBeingHit((EvtBeingHit)evt);
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}
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if (evt is EvtLevelState)
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{
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return ListenLevelStatge((EvtLevelState)evt);
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}
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return false;
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}
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private bool ListenLevelStatge(EvtLevelState evt)
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{
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if (evt.state == EvtLevelState.State.Start)
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{
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StartStastics();
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}
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return false;
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}
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private bool ListenBeingHit(EvtBeingHit evt)
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{
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if (evt.attackData.rejected)
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{
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return false;
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}
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BaseActor actor = Singleton<EventManager>.Instance.GetActor(evt.sourceID);
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if (actor == null || !(actor is AvatarActor) || !_inStastics)
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{
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return false;
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}
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int index = _damageLs.SeekAddPosition();
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_damageLs[index] = Tuple.Create(_stasticsTimer, evt.attackData.GetTotalDamage());
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return false;
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}
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public override void Core()
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{
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if (_inStastics)
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{
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_stasticsTimer += Time.deltaTime;
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UpdateStastics(_stasticsTimer, targetTimeWindow);
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if (CheckStastics(targetDamage))
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{
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Finish();
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}
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}
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}
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private void Finish()
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{
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_finished = true;
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StopStastics();
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OnDecided();
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}
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}
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}
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