Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MaxDamageInCertainTimeChallenge.cs
2025-08-13 09:26:42 +08:00

167 lines
3.6 KiB
C#

using System.Collections.Generic;
using FullInspector;
using UniRx;
using UnityEngine;
namespace MoleMole
{
public class MaxDamageInCertainTimeChallenge : BaseLevelChallenge
{
public readonly float targetDamage;
public readonly float targetTimeWindow;
[ShowInInspector]
private bool _finished;
[ShowInInspector]
private float _tempDamageInWindow;
[ShowInInspector]
private float _tempMaxDamageInWindow;
[ShowInInspector]
private bool _inStastics;
[ShowInInspector]
private float _stasticsTimer;
private List<Tuple<float, float>> _damageLs;
public MaxDamageInCertainTimeChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData)
: base(helper, metaData)
{
_finished = false;
_tempDamageInWindow = 0f;
_tempMaxDamageInWindow = 0f;
_stasticsTimer = 0f;
targetTimeWindow = _metaData.paramList[0];
targetDamage = _metaData.paramList[1];
_damageLs = new List<Tuple<float, float>>();
_inStastics = false;
}
public override bool IsFinished()
{
return _finished;
}
public override string GetProcessMsg()
{
if (IsFinished())
{
return "Succ";
}
return string.Format("[{0}/{1}]", Mathf.FloorToInt(_tempMaxDamageInWindow), Mathf.FloorToInt(targetDamage));
}
public void StartStastics()
{
_inStastics = true;
_tempDamageInWindow = 0f;
}
public void StopStastics()
{
_inStastics = false;
}
private void UpdateStastics(float currentTime, float window)
{
for (int i = 0; i < _damageLs.Count; i++)
{
Tuple<float, float> tuple = _damageLs[i];
if (tuple != null && currentTime - tuple.Item1 > window)
{
_damageLs[i] = null;
}
}
}
private bool CheckStastics(float targetDamage)
{
_tempDamageInWindow = 0f;
foreach (Tuple<float, float> damageL in _damageLs)
{
if (damageL != null)
{
_tempDamageInWindow += damageL.Item2;
}
}
_tempMaxDamageInWindow = Mathf.Max(_tempMaxDamageInWindow, _tempDamageInWindow);
return _tempDamageInWindow >= targetDamage;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtBeingHit>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtLevelState>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtBeingHit>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RemoveEventListener<EvtLevelState>(_helper.levelActor.runtimeID);
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtBeingHit)
{
return ListenBeingHit((EvtBeingHit)evt);
}
if (evt is EvtLevelState)
{
return ListenLevelStatge((EvtLevelState)evt);
}
return false;
}
private bool ListenLevelStatge(EvtLevelState evt)
{
if (evt.state == EvtLevelState.State.Start)
{
StartStastics();
}
return false;
}
private bool ListenBeingHit(EvtBeingHit evt)
{
if (evt.attackData.rejected)
{
return false;
}
BaseActor actor = Singleton<EventManager>.Instance.GetActor(evt.sourceID);
if (actor == null || !(actor is AvatarActor) || !_inStastics)
{
return false;
}
int index = _damageLs.SeekAddPosition();
_damageLs[index] = Tuple.Create(_stasticsTimer, evt.attackData.GetTotalDamage());
return false;
}
public override void Core()
{
if (_inStastics)
{
_stasticsTimer += Time.deltaTime;
UpdateStastics(_stasticsTimer, targetTimeWindow);
if (CheckStastics(targetDamage))
{
Finish();
}
}
}
private void Finish()
{
_finished = true;
StopStastics();
OnDecided();
}
}
}