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20 lines
278 B
C#
20 lines
278 B
C#
using System;
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using UnityEngine;
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namespace MoleMole
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{
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public class MonoAuxObject : MonoBehaviour
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{
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[NonSerialized]
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public string entryName;
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[NonSerialized]
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public uint ownerID;
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public void SetDestroy()
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{
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UnityEngine.Object.Destroy(base.gameObject);
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}
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}
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}
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