mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-12 22:44:35 +01:00
243 lines
4.9 KiB
C#
243 lines
4.9 KiB
C#
using MoleMole.Config;
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using UnityEngine;
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namespace MoleMole
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{
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public class MonoBodyPartEntity : BaseMonoAbilityEntity
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{
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public Collider hitbox;
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public bool IsCameraTargetable = true;
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public BaseMonoAnimatorEntity owner { get; set; }
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public override string CurrentSkillID
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{
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get
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{
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return owner.CurrentSkillID;
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}
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}
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public override Vector3 XZPosition
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{
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get
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{
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return new Vector3(base.transform.position.x, 0f, base.transform.position.z);
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}
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}
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public override float TimeScale
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{
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get
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{
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return owner.TimeScale;
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}
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}
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public void Init(uint runtimeID, BaseMonoAnimatorEntity owner)
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{
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commonConfig = owner.commonConfig;
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base.Init(runtimeID);
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this.owner = owner;
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}
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public override bool IsToBeRemove()
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{
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return owner.IsToBeRemove();
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}
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public override bool IsActive()
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{
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return owner.IsActive();
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}
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public override Transform GetAttachPoint(string name)
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{
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return base.transform;
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}
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public override void FireEffect(string patternName)
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{
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owner.FireEffect(patternName);
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}
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public override void FireEffect(string patternName, Vector3 initPos, Vector3 initDir)
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{
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owner.FireEffect(patternName, initPos, initDir);
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}
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public override void FireEffectTo(string patternName, BaseMonoEntity to)
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{
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Singleton<EffectManager>.Instance.TriggerEntityEffectPatternFromTo(patternName, XZPosition, base.transform.forward, Vector3.one, this, to);
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}
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public override void AddAnimEventPredicate(string predicate)
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{
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owner.AddAnimEventPredicate(predicate);
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}
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public override void RemoveAnimEventPredicate(string predicate)
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{
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owner.RemoveAnimEventPredicate(predicate);
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}
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public override bool ContainAnimEventPredicate(string predicate)
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{
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return owner.ContainAnimEventPredicate(predicate);
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}
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public override void MaskAnimEvent(string animEventName)
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{
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owner.MaskAnimEvent(animEventName);
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}
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public override void UnmaskAnimEvent(string animEventName)
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{
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owner.UnmaskAnimEvent(animEventName);
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}
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public override void MaskTrigger(string triggerID)
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{
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owner.MaskTrigger(triggerID);
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}
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public override void UnmaskTrigger(string triggerID)
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{
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owner.UnmaskTrigger(triggerID);
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}
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public override void PushMaterialGroup(string targetGroupname)
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{
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owner.PushMaterialGroup(targetGroupname);
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}
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public override void PopMaterialGroup()
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{
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owner.PopMaterialGroup();
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}
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public override void SetDied(KillEffect killEffect)
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{
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hitbox.enabled = false;
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}
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public override void PushTimeScale(float timescale, int stackIx)
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{
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owner.PushTimeScale(timescale, stackIx);
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}
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public override void SetTimeScale(float timescale, int stackIx)
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{
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owner.SetTimeScale(timescale, stackIx);
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}
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public override void PopTimeScale(int stackIx)
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{
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owner.PopTimeScale(stackIx);
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}
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public override void SetNeedOverrideVelocity(bool needOverrideVelocity)
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{
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owner.SetNeedOverrideVelocity(needOverrideVelocity);
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}
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public override void SetOverrideVelocity(Vector3 velocity)
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{
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owner.SetOverrideVelocity(velocity);
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}
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public override void SetHasAdditiveVelocity(bool hasAdditiveVelocity)
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{
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owner.SetHasAdditiveVelocity(hasAdditiveVelocity);
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}
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public override void SetAdditiveVelocity(Vector3 velocity)
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{
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owner.SetAdditiveVelocity(velocity);
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}
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public override int AddAdditiveVelocity(Vector3 velocity)
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{
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return -1;
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}
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public override bool HasAdditiveVelocityOfIndex(int index)
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{
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return false;
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}
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public override void SetAdditiveVelocityOfIndex(Vector3 velocity, int index)
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{
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}
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public override void PushHighspeedMovement()
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{
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owner.PushHighspeedMovement();
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}
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public override void PopHighspeedMovement()
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{
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owner.PopHighspeedMovement();
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}
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public override BaseMonoEntity GetAttackTarget()
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{
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return owner.GetAttackTarget();
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}
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public override void SetAttackTarget(BaseMonoEntity attackTarget)
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{
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owner.SetAttackTarget(attackTarget);
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}
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public override float GetCurrentNormalizedTime()
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{
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return owner.GetCurrentNormalizedTime();
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}
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public override void TriggerAttackPattern(string animEventID, LayerMask layerMask)
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{
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owner.TriggerAttackPattern(animEventID, layerMask);
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}
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public override void SetTrigger(string name)
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{
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owner.SetTrigger(name);
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}
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public override void ResetTrigger(string name)
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{
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owner.ResetTrigger(name);
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}
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public override void SteerFaceDirectionTo(Vector3 forward)
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{
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owner.SteerFaceDirectionTo(forward);
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}
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public override float GetProperty(string propertyKey)
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{
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return 0f;
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}
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public override int PushProperty(string propertyKey, float value)
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{
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return 0;
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}
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public override void PopProperty(string propertyKey, int stackIx)
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{
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}
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public override float GetPropertyByStackIndex(string propertyKey, int stackIx)
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{
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return 0f;
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}
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public override void SetPropertyByStackIndex(string propertyKey, int stackIx, float value)
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{
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}
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}
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}
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