Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MonoBodyPartEntity.cs
2025-08-13 09:26:42 +08:00

243 lines
4.9 KiB
C#

using MoleMole.Config;
using UnityEngine;
namespace MoleMole
{
public class MonoBodyPartEntity : BaseMonoAbilityEntity
{
public Collider hitbox;
public bool IsCameraTargetable = true;
public BaseMonoAnimatorEntity owner { get; set; }
public override string CurrentSkillID
{
get
{
return owner.CurrentSkillID;
}
}
public override Vector3 XZPosition
{
get
{
return new Vector3(base.transform.position.x, 0f, base.transform.position.z);
}
}
public override float TimeScale
{
get
{
return owner.TimeScale;
}
}
public void Init(uint runtimeID, BaseMonoAnimatorEntity owner)
{
commonConfig = owner.commonConfig;
base.Init(runtimeID);
this.owner = owner;
}
public override bool IsToBeRemove()
{
return owner.IsToBeRemove();
}
public override bool IsActive()
{
return owner.IsActive();
}
public override Transform GetAttachPoint(string name)
{
return base.transform;
}
public override void FireEffect(string patternName)
{
owner.FireEffect(patternName);
}
public override void FireEffect(string patternName, Vector3 initPos, Vector3 initDir)
{
owner.FireEffect(patternName, initPos, initDir);
}
public override void FireEffectTo(string patternName, BaseMonoEntity to)
{
Singleton<EffectManager>.Instance.TriggerEntityEffectPatternFromTo(patternName, XZPosition, base.transform.forward, Vector3.one, this, to);
}
public override void AddAnimEventPredicate(string predicate)
{
owner.AddAnimEventPredicate(predicate);
}
public override void RemoveAnimEventPredicate(string predicate)
{
owner.RemoveAnimEventPredicate(predicate);
}
public override bool ContainAnimEventPredicate(string predicate)
{
return owner.ContainAnimEventPredicate(predicate);
}
public override void MaskAnimEvent(string animEventName)
{
owner.MaskAnimEvent(animEventName);
}
public override void UnmaskAnimEvent(string animEventName)
{
owner.UnmaskAnimEvent(animEventName);
}
public override void MaskTrigger(string triggerID)
{
owner.MaskTrigger(triggerID);
}
public override void UnmaskTrigger(string triggerID)
{
owner.UnmaskTrigger(triggerID);
}
public override void PushMaterialGroup(string targetGroupname)
{
owner.PushMaterialGroup(targetGroupname);
}
public override void PopMaterialGroup()
{
owner.PopMaterialGroup();
}
public override void SetDied(KillEffect killEffect)
{
hitbox.enabled = false;
}
public override void PushTimeScale(float timescale, int stackIx)
{
owner.PushTimeScale(timescale, stackIx);
}
public override void SetTimeScale(float timescale, int stackIx)
{
owner.SetTimeScale(timescale, stackIx);
}
public override void PopTimeScale(int stackIx)
{
owner.PopTimeScale(stackIx);
}
public override void SetNeedOverrideVelocity(bool needOverrideVelocity)
{
owner.SetNeedOverrideVelocity(needOverrideVelocity);
}
public override void SetOverrideVelocity(Vector3 velocity)
{
owner.SetOverrideVelocity(velocity);
}
public override void SetHasAdditiveVelocity(bool hasAdditiveVelocity)
{
owner.SetHasAdditiveVelocity(hasAdditiveVelocity);
}
public override void SetAdditiveVelocity(Vector3 velocity)
{
owner.SetAdditiveVelocity(velocity);
}
public override int AddAdditiveVelocity(Vector3 velocity)
{
return -1;
}
public override bool HasAdditiveVelocityOfIndex(int index)
{
return false;
}
public override void SetAdditiveVelocityOfIndex(Vector3 velocity, int index)
{
}
public override void PushHighspeedMovement()
{
owner.PushHighspeedMovement();
}
public override void PopHighspeedMovement()
{
owner.PopHighspeedMovement();
}
public override BaseMonoEntity GetAttackTarget()
{
return owner.GetAttackTarget();
}
public override void SetAttackTarget(BaseMonoEntity attackTarget)
{
owner.SetAttackTarget(attackTarget);
}
public override float GetCurrentNormalizedTime()
{
return owner.GetCurrentNormalizedTime();
}
public override void TriggerAttackPattern(string animEventID, LayerMask layerMask)
{
owner.TriggerAttackPattern(animEventID, layerMask);
}
public override void SetTrigger(string name)
{
owner.SetTrigger(name);
}
public override void ResetTrigger(string name)
{
owner.ResetTrigger(name);
}
public override void SteerFaceDirectionTo(Vector3 forward)
{
owner.SteerFaceDirectionTo(forward);
}
public override float GetProperty(string propertyKey)
{
return 0f;
}
public override int PushProperty(string propertyKey, float value)
{
return 0;
}
public override void PopProperty(string propertyKey, int stackIx)
{
}
public override float GetPropertyByStackIndex(string propertyKey, int stackIx)
{
return 0f;
}
public override void SetPropertyByStackIndex(string propertyKey, int stackIx, float value)
{
}
}
}