mirror of
https://github.com/tym1116/BH3.git
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54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoleMole
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{
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public class MonoDAMeiWS : MonoDAMei
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{
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private bool _isInRun;
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private string _attackRunTriggerID = "TriggerRunToAtk";
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private string _attackRunStopSkillID = "ATK02_02_RUN";
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protected override void PostInit()
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{
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base.PostInit();
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onCurrentSkillIDChanged = (Action<string, string>)Delegate.Combine(onCurrentSkillIDChanged, new Action<string, string>(SkillIDChangedCallback));
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}
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private void SkillIDChangedCallback(string from, string to)
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{
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if (to == _attackRunStopSkillID)
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{
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List<CollisionResult> list = CollisionDetectPattern.CircleCollisionDetectBySphere(base.RootNodePosition, 0f, base.FaceDirection, config.CommonArguments.CollisionRadius * 3f, 1 << InLevelData.AVATAR_LAYER);
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if (list.Count > 0)
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{
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SetTrigger(_attackRunTriggerID);
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_isInRun = false;
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}
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else
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{
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_isInRun = true;
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}
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}
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else
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{
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ResetTrigger(_attackRunTriggerID);
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_isInRun = false;
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}
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}
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protected override void OnCollisionEnter(Collision collision)
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{
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base.OnCollisionEnter(collision);
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if (InLevelData.AVATAR_LAYER == collision.gameObject.layer && _isInRun)
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{
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SetTrigger(_attackRunTriggerID);
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_isInRun = false;
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}
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}
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}
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}
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