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75 lines
1.5 KiB
C#
75 lines
1.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace MoleMole
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{
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public class MonoEffectPluginAudio : BaseMonoEffectPlugin
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{
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public EffectAudioItem[] enterPatternName;
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public string[] exitPatternName;
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private float _timer;
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private List<EffectAudioItem> _itemList = new List<EffectAudioItem>();
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public override void Setup()
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{
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}
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private void Update()
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{
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_timer += Time.deltaTime;
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for (int i = 0; i < _itemList.Count; i++)
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{
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if (_timer >= _itemList[i].delayTime)
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{
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if (_effect.owner == null || _effect.owner.GetComponent<Collider>() == null)
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{
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Singleton<WwiseAudioManager>.Instance.Post(_itemList[i].eventName);
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}
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else
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{
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Singleton<WwiseAudioManager>.Instance.Post(_itemList[i].eventName, _effect.owner.gameObject);
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}
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_itemList.RemoveAt(i);
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i--;
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}
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}
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}
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public override bool IsToBeRemove()
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{
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return false;
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}
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public override void SetDestroy()
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{
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}
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private void OnEnable()
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{
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_timer = 0f;
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_itemList.AddRange(enterPatternName);
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}
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private void OnDisable()
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{
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_timer = 0f;
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_itemList.Clear();
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int i = 0;
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for (int num = exitPatternName.Length; i < num; i++)
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{
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if (_effect.owner == null || _effect.owner.GetComponent<Collider>() == null)
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{
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Singleton<WwiseAudioManager>.Instance.Post(exitPatternName[i]);
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}
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else
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{
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Singleton<WwiseAudioManager>.Instance.Post(exitPatternName[i], _effect.owner.gameObject);
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}
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}
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}
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}
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}
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