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11 lines
240 B
C#
11 lines
240 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public class MonoInLevelShaderContainer : MonoBehaviour
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{
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[Header("shaders need to be warm up in level, and dontdestroyonload, because they are small in memory")]
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public Shader[] shaders;
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}
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}
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