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68 lines
1.4 KiB
C#
68 lines
1.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace MoleMole
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{
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public class MonoLightProbManager : MonoBehaviour
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{
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public LightProbProperties properties;
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private MonoLightProbGroup[] _groups;
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public void Init()
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{
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MonoLightProbGroup[] componentsInChildren = GetComponentsInChildren<MonoLightProbGroup>(true);
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List<MonoLightProbGroup> list = new List<MonoLightProbGroup>();
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MonoLightProbGroup[] array = componentsInChildren;
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foreach (MonoLightProbGroup monoLightProbGroup in array)
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{
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if (Mathf.Abs(monoLightProbGroup.transform.position.y) < 2f)
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{
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monoLightProbGroup.Init();
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list.Add(monoLightProbGroup);
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monoLightProbGroup.gameObject.SetActive(true);
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}
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else
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{
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monoLightProbGroup.gameObject.SetActive(false);
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}
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}
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_groups = list.ToArray();
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}
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public void Reset()
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{
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Init();
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}
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public bool Evaluate(Vector3 pos, ref LightProbProperties ret)
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{
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if (_groups == null)
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{
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return false;
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}
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ret = default(LightProbProperties);
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int num = 0;
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MonoLightProbGroup[] groups = _groups;
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foreach (MonoLightProbGroup monoLightProbGroup in groups)
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{
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LightProbProperties ret2 = default(LightProbProperties);
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if (monoLightProbGroup.Evaluate(pos, ref ret2))
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{
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num++;
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ret += ret2;
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}
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}
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if (num != 0)
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{
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ret /= (float)num;
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}
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else
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{
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ret = properties;
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}
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return true;
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}
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}
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}
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