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102 lines
2.5 KiB
C#
102 lines
2.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoleMole
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{
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public class MonoMaterialPanel : MonoBehaviour
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{
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public enum AnimStep
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{
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StepNone = 0,
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StepOne = 1,
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StepTwo = 2,
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StepThree = 3,
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StepFour = 4
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}
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private const string MaterialRarityIconPrefabPathPre = "SpriteOutput/MaterialRarityIcons/Metial";
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private const string ANI_CLIP_PRE = "PowerUpMaterialMove_";
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private List<StorageDataItemBase> _materialList;
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private AnimStep _step;
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private void Update()
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{
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switch (_step)
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{
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case AnimStep.StepNone:
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break;
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case AnimStep.StepOne:
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_step = AnimStep.StepTwo;
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break;
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case AnimStep.StepTwo:
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base.transform.GetComponent<ContentSizeFitter>().enabled = false;
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_step = AnimStep.StepThree;
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break;
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case AnimStep.StepThree:
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base.transform.GetComponent<HorizontalLayoutGroup>().enabled = false;
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_step = AnimStep.StepFour;
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break;
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case AnimStep.StepFour:
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{
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Singleton<WwiseAudioManager>.Instance.Post("UI_Upgrade_Mat_Drop");
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Animation component = base.transform.GetComponent<Animation>();
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string animation = "PowerUpMaterialMove_" + _materialList.Count;
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component.Play(animation, PlayMode.StopAll);
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_step = AnimStep.StepNone;
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break;
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}
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}
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}
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public void SetupView(List<StorageDataItemBase> materialList)
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{
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_materialList = materialList;
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base.transform.GetComponent<Animation>().Stop();
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_step = AnimStep.StepNone;
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for (int i = 0; i < base.transform.childCount; i++)
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{
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Transform child = base.transform.GetChild(i);
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if (i >= _materialList.Count)
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{
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child.gameObject.SetActive(false);
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continue;
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}
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StorageDataItemBase storageDataItemBase = _materialList[i];
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int num = 1;
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switch (storageDataItemBase.rarity)
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{
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case 1:
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case 2:
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num = 1;
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break;
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case 3:
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num = 2;
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break;
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case 4:
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case 5:
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num = 3;
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break;
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}
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string prefabPath = "SpriteOutput/MaterialRarityIcons/Metial" + num;
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child.Find("Image").GetComponent<Image>().sprite = Miscs.GetSpriteByPrefab(prefabPath);
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child.GetComponent<MonoItemIconButton>().SetupView(storageDataItemBase);
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}
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_step = AnimStep.StepOne;
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}
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public void EatMaterial()
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{
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.PowerUpAndEvoEffect, "Small"));
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}
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public void EatAll()
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{
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.PowerUpAndEvoEffect, "EatAll"));
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}
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}
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}
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