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23 lines
645 B
C#
23 lines
645 B
C#
using System.Collections.Generic;
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namespace MoleMole
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{
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public class SPMedicActor : BaseGoodsActor
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{
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public float healSP;
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public override void DoGoodsLogic(uint avatarRuntimeID)
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{
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BaseMonoAvatar localAvatar = Singleton<AvatarManager>.Instance.GetLocalAvatar();
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localAvatar.FireEffect("Ability_HealSP_Pick");
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List<BaseMonoAvatar> allPlayerAvatars = Singleton<AvatarManager>.Instance.GetAllPlayerAvatars();
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foreach (BaseMonoAvatar item in allPlayerAvatars)
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{
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AvatarActor avatarActor = (AvatarActor)Singleton<EventManager>.Instance.GetActor(item.GetRuntimeID());
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avatarActor.HealSP(healSP);
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}
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Kill();
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}
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}
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}
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