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37 lines
961 B
C#
37 lines
961 B
C#
using System;
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namespace MoleMole
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{
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public class ShaderDataManager
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{
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private MonoBuffShader_Base[] ShaderDataList = new MonoBuffShader_Base[Enum.GetValues(typeof(E_ShaderData)).Length];
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private ShaderDataManager()
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{
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}
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public void InitAtAwake()
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{
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E_ShaderData[] array = new E_ShaderData[2]
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{
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E_ShaderData.ColorBias,
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E_ShaderData.AvatarHelper
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};
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E_ShaderData[] array2 = array;
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foreach (E_ShaderData e_ShaderData in array2)
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{
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ShaderDataList[(int)e_ShaderData] = Singleton<AuxObjectManager>.Instance.LoadAuxObjectProto(e_ShaderData.ToString()).GetComponent<MonoBuffShader_Base>();
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}
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}
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public T GetBuffShaderData<T>(E_ShaderData buff) where T : MonoBuffShader_Base
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{
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if (ShaderDataList[(int)buff] == null)
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{
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ShaderDataList[(int)buff] = Singleton<AuxObjectManager>.Instance.LoadAuxObjectProto(buff.ToString()).GetComponent<MonoBuffShader_Base>();
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}
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return (T)ShaderDataList[(int)buff];
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}
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}
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}
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