Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/StateAvatarDefaultEmpty.cs
2025-08-13 09:26:42 +08:00

20 lines
568 B
C#

using UnityEngine;
namespace MoleMole
{
public class StateAvatarDefaultEmpty : StateMachineBehaviour
{
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
BaseMonoAvatar component = animator.GetComponent<BaseMonoAvatar>();
component.transform.localScale = Vector3.zero;
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
BaseMonoAvatar component = animator.GetComponent<BaseMonoAvatar>();
component.transform.localScale = Vector3.one;
}
}
}