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56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace MoleMole
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{
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[RequireComponent(typeof(RawImage))]
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public class TestTVMaterialController : MonoBehaviour
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{
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private RawImage _rawImage;
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private Material _material;
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public float distortionFrequency;
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public float distortionAmplitude;
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public float distortionAnimationSpeed;
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public float colorScatterStrength;
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public float noiseStrength;
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public float bloomFactor;
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public bool enable;
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private void Start()
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{
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_rawImage = GetComponent<RawImage>();
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_material = _rawImage.material;
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enable = false;
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distortionFrequency = _material.GetFloat("_DistortionFrequency");
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distortionAmplitude = _material.GetFloat("_DistortionAmplitude");
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distortionAnimationSpeed = _material.GetFloat("_DistortionAnmSpeed");
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colorScatterStrength = _material.GetFloat("_ColorScatterStrength");
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noiseStrength = _material.GetFloat("_NoiseStrength");
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bloomFactor = _material.GetFloat("_BloomFactor");
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}
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private void Update()
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{
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distortionAmplitude = Mathf.Clamp(distortionAmplitude, 0f, 1f);
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colorScatterStrength = Mathf.Clamp(colorScatterStrength, -1f, 1f);
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if (_material != null && enable)
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{
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_material.SetFloat("_DistortionFrequency", distortionFrequency);
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_material.SetFloat("_DistortionAmplitude", distortionAmplitude);
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_material.SetFloat("_DistortionAnmSpeed", distortionAnimationSpeed);
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_material.SetFloat("_ColorScatterStrength", colorScatterStrength);
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_material.SetFloat("_NoiseStrength", noiseStrength);
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_material.SetFloat("_BloomFactor", bloomFactor);
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}
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}
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}
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}
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