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61 lines
981 B
C#
61 lines
981 B
C#
using UnityEngine;
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namespace MoleMole
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{
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[ExecuteInEditMode]
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public class TileScaleUV : MonoBehaviour
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{
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[Header("Target Renderer")]
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public Renderer targetRenderer;
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private Material[] _materials;
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private void Awake()
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{
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if (Application.isPlaying)
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{
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_materials = targetRenderer.materials;
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}
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else
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{
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_materials = targetRenderer.sharedMaterials;
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}
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SyncMaterialTiling();
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}
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private void SyncMaterialTiling()
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{
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for (int i = 0; i < _materials.Length; i++)
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{
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_materials[i].SetTextureScale("_MainTex", new Vector2(base.transform.localScale.x, 1f));
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}
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}
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private void Update()
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{
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if (Application.isPlaying)
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{
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if (base.transform.hasChanged)
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{
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SyncMaterialTiling();
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}
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}
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else
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{
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SyncMaterialTiling();
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}
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}
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private void OnDestroy()
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{
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if (_materials != null)
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{
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for (int i = 0; i < _materials.Length; i++)
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{
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Object.DestroyImmediate(_materials[i]);
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}
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}
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}
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}
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}
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