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60 lines
885 B
C#
60 lines
885 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class MonoFadeImage : MonoBehaviour
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{
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private Image blackFade;
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private float _fadeAlpha;
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private float _fadeSpeed;
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private bool _fading;
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private void Awake()
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{
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InitFade();
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}
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private void Update()
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{
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UpdateFade();
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}
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private void InitFade()
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{
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blackFade = GetComponent<Image>();
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}
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private void UpdateFade()
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{
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if (blackFade != null && _fading)
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{
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_fadeAlpha += _fadeSpeed;
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if (_fadeAlpha < 0f)
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{
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_fadeAlpha = 0f;
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_fading = false;
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}
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else if (_fadeAlpha > 1f)
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{
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_fadeAlpha = 1f;
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_fading = false;
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}
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blackFade.color = new Color(0f, 0f, 0f, _fadeAlpha);
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}
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}
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public void FadeOut(float speed = 1f)
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{
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_fading = true;
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_fadeSpeed = speed * Time.deltaTime;
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}
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public void FadeIn(float speed = 1f)
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{
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_fading = true;
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_fadeSpeed = (0f - speed) * Time.deltaTime;
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}
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}
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