Files
BH3/ProjectSettings/RuntimeInitializeOnLoadManager.asset
2025-08-13 09:26:42 +08:00

46 lines
1.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!300 &1
RuntimeInitializeOnLoadManager:
m_ObjectHideFlags: 0
m_AssemblyNames:
- Assembly-CSharp
- UnityEditor.Advertisements
m_NamespaceNames:
- MoleMole
- UnityEditor.Advertisements
m_ClassInfos:
- m_AssemblyNameIndex: 0
m_NamespaceIndex: 0
m_ClassName: Miscs
m_NumOfMethods: 1
m_MethodIndex: 0
m_IsUnityClass: 0
- m_AssemblyNameIndex: 0
m_NamespaceIndex: 0
m_ClassName: MobileDeviceSetupUtil
m_NumOfMethods: 1
m_MethodIndex: 1
m_IsUnityClass: 0
- m_AssemblyNameIndex: 1
m_NamespaceIndex: 1
m_ClassName: UnityAdsEditor
m_NumOfMethods: 1
m_MethodIndex: 2
m_IsUnityClass: 0
m_ClassMethodInfos:
- m_ClassIndex: 0
m_MethodName: CreateExceptionWarningLogger
m_OrderNumber: 0
- m_ClassIndex: 1
m_MethodName: IOSDeviceInitialize
m_OrderNumber: 0
- m_ClassIndex: 2
m_MethodName: EditorOnLoad
m_OrderNumber: 0
m_BeforeUnityMethodExecutionOrders:
m_AfterUnityMethodExecutionOrders: 02000000
m_BeforeMethodExecutionOrders:
m_AfterMethodExecutionOrders: 0000000001000000
m_FullClassNames: []