Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/BehaviorDesigner/Runtime/Tasks/Repeater.cs
2025-08-13 09:26:42 +08:00

45 lines
1.3 KiB
C#

namespace BehaviorDesigner.Runtime.Tasks
{
[TaskIcon("{SkinColor}RepeaterIcon.png")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=37")]
[TaskDescription("The repeater task will repeat execution of its child task until the child task has been run a specified number of times. It has the option of continuing to execute the child task even if the child task returns a failure.")]
public class Repeater : Decorator
{
[Tooltip("The number of times to repeat the execution of its child task")]
public SharedInt count = 1;
[Tooltip("Allows the repeater to repeat forever")]
public SharedBool repeatForever;
[Tooltip("Should the task return if the child task returns a failure")]
public SharedBool endOnFailure;
private int executionCount;
private TaskStatus executionStatus;
public override bool CanExecute()
{
return (repeatForever.Value || executionCount < count.Value) && (!endOnFailure.Value || (endOnFailure.Value && executionStatus != TaskStatus.Failure));
}
public override void OnChildExecuted(TaskStatus childStatus)
{
executionCount++;
executionStatus = childStatus;
}
public override void OnEnd()
{
executionCount = 0;
executionStatus = TaskStatus.Inactive;
}
public override void OnReset()
{
count = 0;
endOnFailure = true;
}
}
}