Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/BehaviorDesigner/Runtime/Tasks/SendEvent.cs
2025-08-13 09:26:42 +08:00

87 lines
2.2 KiB
C#

namespace BehaviorDesigner.Runtime.Tasks
{
[TaskIcon("{SkinColor}SendEventIcon.png")]
[TaskDescription("Sends an event to the behavior tree, returns success after sending the event.")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=121")]
public class SendEvent : Action
{
[Tooltip("The GameObject of the behavior tree that should have the event sent to it. If null use the current behavior")]
public SharedGameObject targetGameObject;
[Tooltip("The event to send")]
public SharedString eventName;
[Tooltip("The group of the behavior tree that the event should be sent to")]
public SharedInt group;
[SharedRequired]
[Tooltip("Optionally specify a first argument to send")]
public SharedVariable argument1;
[SharedRequired]
[Tooltip("Optionally specify a second argument to send")]
public SharedVariable argument2;
[Tooltip("Optionally specify a third argument to send")]
[SharedRequired]
public SharedVariable argument3;
private BehaviorTree behaviorTree;
public override void OnStart()
{
BehaviorTree[] components = GetDefaultGameObject(targetGameObject.Value).GetComponents<BehaviorTree>();
if (components.Length == 1)
{
behaviorTree = components[0];
}
else
{
if (components.Length <= 1)
{
return;
}
for (int i = 0; i < components.Length; i++)
{
if (components[i].Group == group.Value)
{
behaviorTree = components[i];
break;
}
}
if (behaviorTree == null)
{
behaviorTree = components[0];
}
}
}
public override TaskStatus OnUpdate()
{
if (argument1 == null || argument1.IsNone)
{
behaviorTree.SendEvent(eventName.Value);
}
else if (argument2 == null || argument2.IsNone)
{
behaviorTree.SendEvent(eventName.Value, argument1.GetValue());
}
else if (argument3 == null || argument3.IsNone)
{
behaviorTree.SendEvent(eventName.Value, argument1.GetValue(), argument2.GetValue());
}
else
{
behaviorTree.SendEvent(eventName.Value, argument1.GetValue(), argument2.GetValue(), argument3.GetValue());
}
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
eventName = string.Empty;
}
}
}