mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-19 09:54:46 +01:00
87 lines
2.2 KiB
C#
87 lines
2.2 KiB
C#
namespace BehaviorDesigner.Runtime.Tasks
|
|
{
|
|
[TaskIcon("{SkinColor}SendEventIcon.png")]
|
|
[TaskDescription("Sends an event to the behavior tree, returns success after sending the event.")]
|
|
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=121")]
|
|
public class SendEvent : Action
|
|
{
|
|
[Tooltip("The GameObject of the behavior tree that should have the event sent to it. If null use the current behavior")]
|
|
public SharedGameObject targetGameObject;
|
|
|
|
[Tooltip("The event to send")]
|
|
public SharedString eventName;
|
|
|
|
[Tooltip("The group of the behavior tree that the event should be sent to")]
|
|
public SharedInt group;
|
|
|
|
[SharedRequired]
|
|
[Tooltip("Optionally specify a first argument to send")]
|
|
public SharedVariable argument1;
|
|
|
|
[SharedRequired]
|
|
[Tooltip("Optionally specify a second argument to send")]
|
|
public SharedVariable argument2;
|
|
|
|
[Tooltip("Optionally specify a third argument to send")]
|
|
[SharedRequired]
|
|
public SharedVariable argument3;
|
|
|
|
private BehaviorTree behaviorTree;
|
|
|
|
public override void OnStart()
|
|
{
|
|
BehaviorTree[] components = GetDefaultGameObject(targetGameObject.Value).GetComponents<BehaviorTree>();
|
|
if (components.Length == 1)
|
|
{
|
|
behaviorTree = components[0];
|
|
}
|
|
else
|
|
{
|
|
if (components.Length <= 1)
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < components.Length; i++)
|
|
{
|
|
if (components[i].Group == group.Value)
|
|
{
|
|
behaviorTree = components[i];
|
|
break;
|
|
}
|
|
}
|
|
if (behaviorTree == null)
|
|
{
|
|
behaviorTree = components[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
if (argument1 == null || argument1.IsNone)
|
|
{
|
|
behaviorTree.SendEvent(eventName.Value);
|
|
}
|
|
else if (argument2 == null || argument2.IsNone)
|
|
{
|
|
behaviorTree.SendEvent(eventName.Value, argument1.GetValue());
|
|
}
|
|
else if (argument3 == null || argument3.IsNone)
|
|
{
|
|
behaviorTree.SendEvent(eventName.Value, argument1.GetValue(), argument2.GetValue());
|
|
}
|
|
else
|
|
{
|
|
behaviorTree.SendEvent(eventName.Value, argument1.GetValue(), argument2.GetValue(), argument3.GetValue());
|
|
}
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
public override void OnReset()
|
|
{
|
|
targetGameObject = null;
|
|
eventName = string.Empty;
|
|
}
|
|
}
|
|
}
|