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21 lines
398 B
C#
21 lines
398 B
C#
using UnityEngine;
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namespace CinemaDirector
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{
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[CutsceneItem("Transform", "Detach Children", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
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public class DetachChildrenEvent : CinemaActorEvent
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{
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public override void Trigger(GameObject actor)
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{
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if (actor != null)
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{
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actor.transform.DetachChildren();
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}
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}
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public override void Reverse(GameObject actor)
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{
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}
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}
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}
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