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32 lines
924 B
C#
32 lines
924 B
C#
using System.Collections.Generic;
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using BehaviorDesigner.Runtime.Tasks;
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namespace MoleMole
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{
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[TaskCategory("Avatar")]
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public class CheckTargetAttackStateAndRange : BaseAvatarAction
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{
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public const float DEFAULT_MONSTER_ATTACK_RANGE = 3f;
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public float TimeBeforeAttack = 0.48f;
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public override TaskStatus OnUpdate()
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{
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if (Singleton<LevelManager>.Instance.levelActor.witchTimeLevelBuff.isActive)
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{
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return TaskStatus.Failure;
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}
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List<BaseMonoMonster> allMonsters = Singleton<MonsterManager>.Instance.GetAllMonsters();
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for (int i = 0; i < allMonsters.Count; i++)
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{
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BaseMonoMonster baseMonoMonster = allMonsters[i];
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if (baseMonoMonster.isGoingToAttack(TimeBeforeAttack) && Miscs.DistancForVec3IgnoreY(_avatar.XZPosition, baseMonoMonster.XZPosition) < baseMonoMonster.config.AIArguments.AttackRange)
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{
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return TaskStatus.Success;
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}
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}
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return TaskStatus.Failure;
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}
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}
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}
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