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41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
namespace MoleMole.Config
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{
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public class BronyaWeaponAttach : ConfigWeaponAttach
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{
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public const string IN_PART_PATH = "GunIn";
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public const string OUT_PART_PATH = "GunOut";
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public const string IN_ATTACH_POINT = "WeaponLeftArmIn";
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public const string OUT_ATTACH_POINT = "WeaponLeftArmOut";
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public const string AVATAR_GUN_ATTACH_POINT_NAME = "GunPoint";
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public const string GUN_ATTACH_POINT_TRANSFORM = "GunIn/GunPointAttach";
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public const string MATERIAL_SOURCE_NAME = "MC_Body";
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public const string SHADER_NAME = "miHoYo/Character/Machine";
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public const string LAYER = "Weapon";
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public string WeaponEffectPattern;
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public override WeaponAttach.WeaponAttachHandler GetAttachHandler()
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{
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return WeaponAttach.BronyaAttachHandler;
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}
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public override WeaponAttach.RuntimeWeaponAttachHandler GetRuntimeWeaponAttachHandler()
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{
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return WeaponAttach.BronyaRuntimeAttachHandler;
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}
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public override WeaponAttach.WeaponDetachHandler GetDetachHandler()
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{
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return WeaponAttach.BronyaDetachHandler;
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}
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}
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}
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