Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/DetachShader.cs
2025-08-13 09:26:42 +08:00

44 lines
1.4 KiB
C#

namespace MoleMole.Config
{
[GeneratePartialHash(CombineGeneratedFile = true)]
public class DetachShader : ConfigAbilityAction, IHashable
{
public E_ShaderData ShaderType;
public bool UsePrefabDisableDurtion;
public float Duration;
public void ObjectContentHashOnto(ref int lastHash)
{
HashUtils.ContentHashOnto((int)ShaderType, ref lastHash);
HashUtils.ContentHashOnto(UsePrefabDisableDurtion, ref lastHash);
HashUtils.ContentHashOnto(Duration, ref lastHash);
HashUtils.ContentHashOnto((int)Target, ref lastHash);
if (TargetOption != null && TargetOption.Range != null)
{
HashUtils.ContentHashOnto(TargetOption.Range.isDynamic, ref lastHash);
HashUtils.ContentHashOnto(TargetOption.Range.fixedValue, ref lastHash);
HashUtils.ContentHashOnto(TargetOption.Range.dynamicKey, ref lastHash);
}
if (Predicates == null)
{
return;
}
ConfigAbilityPredicate[] predicates = Predicates;
foreach (ConfigAbilityPredicate configAbilityPredicate in predicates)
{
if (configAbilityPredicate is IHashable)
{
HashUtils.ContentHashOnto((IHashable)configAbilityPredicate, ref lastHash);
}
}
}
public override void Call(ActorAbilityPlugin abilityPlugin, ConfigAbilityAction actionConfig, ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt)
{
abilityPlugin.DetachShaderHandler(actionConfig, instancedAbility, instancedModifier, target, evt);
}
}
}