Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/LimitLoopWithNormalizedTime.cs
2025-08-13 09:26:42 +08:00

36 lines
1.1 KiB
C#

namespace MoleMole.Config
{
[GeneratePartialHash(CombineGeneratedFile = true)]
public class LimitLoopWithNormalizedTime : ConfigAbilityMixin, IHashable
{
public string AllowLoopBoolID;
public string SkillID;
public float NormalizedTimeStart;
public float NormalizedTimeStop;
public DynamicInt LoopLimitCount;
public void ObjectContentHashOnto(ref int lastHash)
{
HashUtils.ContentHashOnto(AllowLoopBoolID, ref lastHash);
HashUtils.ContentHashOnto(SkillID, ref lastHash);
HashUtils.ContentHashOnto(NormalizedTimeStart, ref lastHash);
HashUtils.ContentHashOnto(NormalizedTimeStop, ref lastHash);
if (LoopLimitCount != null)
{
HashUtils.ContentHashOnto(LoopLimitCount.isDynamic, ref lastHash);
HashUtils.ContentHashOnto(LoopLimitCount.fixedValue, ref lastHash);
HashUtils.ContentHashOnto(LoopLimitCount.dynamicKey, ref lastHash);
}
}
public override BaseAbilityMixin CreateInstancedMixin(ActorAbility instancedAbility, ActorModifier instancedModifier)
{
return new AbilityLimitLoopWithNormalizedTimeMixin(instancedAbility, instancedModifier, this);
}
}
}