Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/MonsterForceFollowMixin.cs
2025-08-13 09:26:42 +08:00

41 lines
1.1 KiB
C#

namespace MoleMole.Config
{
[GeneratePartialHash(CombineGeneratedFile = true)]
public class MonsterForceFollowMixin : ConfigAbilityMixin, IHashable
{
public string[] SkillIDs;
public float NormalizeTimeEnd = 1f;
public float TargetDistance = 1.5f;
public float MinDistance;
public float MaxDistance = 100f;
public float FollowSpeed = 10f;
public void ObjectContentHashOnto(ref int lastHash)
{
if (SkillIDs != null)
{
string[] skillIDs = SkillIDs;
foreach (string value in skillIDs)
{
HashUtils.ContentHashOnto(value, ref lastHash);
}
}
HashUtils.ContentHashOnto(NormalizeTimeEnd, ref lastHash);
HashUtils.ContentHashOnto(TargetDistance, ref lastHash);
HashUtils.ContentHashOnto(MinDistance, ref lastHash);
HashUtils.ContentHashOnto(MaxDistance, ref lastHash);
HashUtils.ContentHashOnto(FollowSpeed, ref lastHash);
}
public override BaseAbilityMixin CreateInstancedMixin(ActorAbility instancedAbility, ActorModifier instancedModifier)
{
return new AbilityMonsterForceFollowMixin(instancedAbility, instancedModifier, this);
}
}
}