Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/RelativeToAttachPointAndForceY.cs
2025-08-13 09:26:42 +08:00

26 lines
620 B
C#

using System;
using FullInspector;
using UnityEngine;
namespace MoleMole.Config
{
public class RelativeToAttachPointAndForceY : EffectCreationOp
{
[NonSerialized]
[InspectorDisabled]
public string type = "Relative To Attach Point and Force Y";
public string AttachPoint;
public Vector3 OffsetVec3;
public override void Process(ref Vector3 initPos, ref Vector3 initDir, ref Vector3 initScale, BaseMonoEntity entity)
{
Transform attachPoint = entity.GetComponent<BaseMonoEntity>().GetAttachPoint(AttachPoint);
initPos = attachPoint.position;
initPos.y = 0f;
initPos += OffsetVec3;
}
}
}