Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/RelativeToTransformPath.cs
2025-08-13 09:26:42 +08:00

22 lines
497 B
C#

using System;
using FullInspector;
using UnityEngine;
namespace MoleMole.Config
{
public class RelativeToTransformPath : EffectCreationOp
{
[NonSerialized]
[InspectorDisabled]
public string type = "Relative To Transform Path";
public string TransformPath;
public override void Process(ref Vector3 initPos, ref Vector3 initDir, ref Vector3 initScale, BaseMonoEntity entity)
{
Transform transform = entity.transform.Find(TransformPath);
initPos = transform.position;
}
}
}