Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/EquipItemActor.cs
2025-08-13 09:26:42 +08:00

19 lines
498 B
C#

namespace MoleMole
{
public class EquipItemActor : BaseGoodsActor
{
public int rarity { get; set; }
public override void DoGoodsLogic(uint avatarRuntimeID)
{
BaseMonoAvatar localAvatar = Singleton<AvatarManager>.Instance.GetLocalAvatar();
localAvatar.PickupEquipItem(rarity, runtimeID);
if (_entity.DropItemMetaID != -1)
{
Singleton<LevelScoreManager>.Instance.AddDropItemToShow(_entity.DropItemMetaID, _entity.DropItemLevel, _entity.DropItemNum);
}
Kill();
}
}
}